Control is the end game

Summary

Ownership in the Web3 space is often emphasized, but it is insufficient without control. Control, defined as the ability to manage and make decisions about possessions, is essential for true empowerment. Web2 demonstrated that ownership without control leaves users vulnerable, as seen with platforms like X (formerly Twitter), where users lacked authority over their content and audience. In the GameFi sector, there is a push for users to have rights to create, modify, and profit from digital assets, fostering a sense of agency. However, many platforms still impose restrictive agreements, hindering progress. The future of Web3 hinges on enabling user control, as platforms must adapt to meet these demands or risk failure. Analysts predict significant growth for Web3 games by 2025, emphasizing that control will define the decentralized future of the internet.